Step inside.
Immersive rooms, domes and cylinders, video mapping on walls, floors and buildings: the whole space becomes the story, all around the audience.
Real-time scenes that respond to touch, sensors and live data.
Where the audience becomes the story.
What we make
A space to step into, an installation to play with, or a world that exists only in the headset or on the screen.
Immersive rooms, domes and cylinders, video mapping on walls, floors and buildings: the whole space becomes the story, all around the audience.
Touch walls, motion sensors, cameras and connected objects: installations that react to every gesture, for museums, showrooms, stands and stores.
Virtual, augmented and mixed reality, mobile apps and web 3D: worlds, games and narrative experiences that travel anywhere, on any device.
Augmented reality
Augmented reality places your products, characters and worlds in the space around your audience, on the phone they already hold. Three ways to bring it to them.

Filters in your colors that turn social content into an experience. Your audience plays with your world, films it and shares it: more engaging content, carried by your community.

A QR code opens the experience straight in the browser. Your product appears in 3D on the table or in the room, ready to be turned and explored. Nothing to install.

A dedicated iOS and Android app, for phones and tablets, when the experience goes further: richer scenes, smoother tracking, more interaction, getting the most out of every device.
A portal opens in the middle of the room. Step through it and the brand’s world surrounds you, to explore at your own pace.
Augmented reality projects
They chose ORBIS augmented reality
Virtual reality
Immersive 360° experiences, on a headset or on screen, that take your audience inside your brand’s world and stay in memory long after. For training, virtual visits and launches.
Start a video, then drag the picture to explore the scene in 360°.
Signature formats
The formats we are asked for most, from a one-night launch to a permanent museum installation.
Rooms, domes and cylinders where images surround the audience, turnkey or fully custom.
Light that follows walls, objects and facades, and makes them appear to move.
Launches, trade shows and corporate events built around one moment visitors share.
Holograms that respond: a 3D avatar that answers visitors' questions, a product that reacts to a gesture, and much more.
Virtual worlds, augmented layers and narrative games, on headsets, phones and tablets.
Realistic scenarios to learn a gesture, a procedure or a product, safely and at scale.
Made to measure
No catalogue to choose from: every experience is designed for your story, your audience and your space, with the technology that serves it best.
From a counter or a booth to a dome, a museum hall or a whole building.
Touch, cameras, motion sensors, connected objects, headsets, live data and AI, combined as needed.
Customers, visitors, children, trainees or a whole crowd, each with the right interaction.
A single evening, a touring event or a permanent installation, with setup and support.
Capabilities
Everything is made to measure: whatever the idea, the space or the technology, we build it.
Preliminary information. Final details for each project on request.
Where it works
Showroom
Tell us about your audience, your space and what they should feel. We come back with an idea and a plan.
Tell us about your audience, your space and what they should feel. We come back with an idea and a plan.